

I have played a temples or canopy lands where only one of the colors matched the two color pair I was playing because I valued the cycle/ scry alot. Its common to play Fetch/ Mirage fetch i.e. Arid Mesa in a Red-Green deck where you have a stomping ground. I've also prioritized drafting lands over playables as I've often noticed people end up with 4-5 more playables and need to cut while their mana bases are very bad.Once Cubelands is released into public beta, I’ll be able to try it and see how it constitutes not being a copyright infringement of Markus Persson’s Minecraft. As it stands however, it looks like the two programs (not necessarily games) differ only in their intended activity.

Minecraft is a game-there is a definite goal (by default). In Minecraft, there are monsters that populate the dark places (and the night), making survival the key element of the game. You must quickly gather resources and use them to build weapons and shelter to survive the monsters-otherwise you die. That’s no good! You can, of course, turn the game difficulty down to peaceful, so that monsters do not spawn at all, turning the game into a sandbox. But the important factor is that there is gameplay.Īccording to Cubelands’ description, the game focuses on construction-and as no screenshots display any challengers, it seems that it does not actually constitute a game per se.

It is a sandbox, pure and simple-a toy, and that aspect of it is likely to keep profits down-if there are any profits at all. As fun as it is to build, it gets boring when there is no challenge involved. After all, flying isn’t fun if it requires no skill-it’s just another kind of walking.
